H5P Display
Section outline
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H5P Display
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Timed multiplication quiz activity where learners need to select the right result.
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Memory game where learners need to pair socks with numbers 1 to 10 on them. As they do so, they hear the number.
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Drag and drop activity where learners need to sequence the planets according to size, from the smallest to the largest.
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Classical crossword tool with optional audio clues or video clues.
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Simple structured lists of information that can be filtered.
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In this activity learners match pairs of images. They are presented with unpaired images and have to either use drag and drop or click on the images they think matches. It is different from memory game because it is not required for both images in a pair to be the same. So the relation between two different images can be checked, like an animal and its fur, skin or plumage or fruit and their color.
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Activity that allows creating fill in the blanks tasks with advanced feedback. The main difference between classical "Fill in the blanks" and this one is that in this one you can provide feedback for a specific incorrect answer and you can also offer answers for users to choose from a dropdown.
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This activity is comprises a page with several elements in it, such as images, texts, several question types and interactions. It resembles the page of a textbook, with the advantage of having multimedia elements in it.
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Video activity with interactions such as questions, extra information etc. Wrong or right answer can send students to a different point in the video or they can be asked reflection questions as they watch it.
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Image with hotspots, created by the teacher so students can interact with it and collect more information. Several types of content can be included in a hotspot, like videos, questions, texts with more information, links to outside or extra resources etc.